AI Insights · Timothy · April 2025
Top 5 Slime Games on iOS in the US: Q1 2025 Performance
Explore the performance of the top slime games on iOS in the US during Q1 2025, focusing on downloads, revenue, and active users.
In the first quarter of 2025, the top slime games on iOS in the United States showcased varied performance trends across downloads, revenue, and active user metrics. Here's a closer look at each app's performance.
Super Slime Simulator from Dramaton LTD experienced fluctuations in its weekly revenue, beginning the quarter at around $1.7K and closing at $1.1K. The app saw weekly downloads peaking at 29.8K at the start of the quarter, but tapering off to 15.6K by the end. Active users started at 221K, dropped to 118K mid-quarter, and then climbed back to 143K.
Super Big Slime: Black Hole 3D, published by Supercent, Inc., saw steady weekly downloads that started at 21.7K, with a decline towards the end of the quarter to 13.1K. The active user base, however, grew significantly from 31K to 57K by the end of March.
For Bruno - My Talking Slime Pet, also from Dramaton LTD, weekly downloads began at 17.2K, decreasing to 10.1K by the end of Q1. Active users remained relatively stable, starting at 182K and ending at 167K.
PlaySlime: Slime Simulator Game by Slime Simulator Studio maintained a consistent weekly revenue around $24K, peaking at $27K mid-quarter. Weekly downloads started at 12.1K but saw a decline to 2.7K by the end of March. Active users showed stability, starting at 81K and ending at 77K.
Lastly, My Talking Slimy: Slime Cat 3D from Pixeland LLC saw weekly revenue beginning at $1.4K, peaking at $2.8K mid-quarter, and ending at $2K. Downloads started at 6.8K, with a notable increase to 10.3K mid-quarter before dropping to 3.4K. Active users fluctuated slightly, starting at 35K and ending at 31K.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the slime games category on iOS in the US. For more detailed insights and analytics, visit Sensor Tower.